Barbour

Icons in Quilting · FOOH Campaign

Work · September 2024

I directed the CGI and VFX for Barbour’s Icons in Quilting campaign with Monopo London.

Quilted fabric spreads through footage of London, New York, Seoul and Shanghai, followed by plants and countryside details.

Client
Barbour

British clothing and outerwear

Agency
Monopo London

Creative direction and production

Deliverable

CGI campaign films

City and department-store sequences

  • 3D
  • Motion Graphics
  • VFX
CGI ferns growing along a city pavement in Barbour’s Icons in Quilting campaign

Barbour · Icons in Quilting campaign

Client
Barbour

British clothing and outerwear

Agency
Monopo London

Creative direction and production

Deliverable

CGI campaign films

City and department-store sequences

Brief

Bring Barbour’s quilted fabric into city scenes for the Icons in Quilting campaign. The films combine real locations with oversized fabric and elements of the British countryside.

Process

We tracked the camera footage and reconstructed the parts of each location that the CGI needed to interact with. Cloth animation and procedural plants were built in Blender and Houdini, then composited into the filmed scenes.

Quilted fabric covering buildings beside a city bridge
Oversized ferns and quilted surfaces added to a city square
Quilted fabric and ferns surrounding a courtyard entrance
Barbour FOOH campaign CGI reconstruction behind-the-scenes
Barbour FOOH campaign CGI nature detail behind-the-scenes
Barbour FOOH campaign instant render VFX breakdown
Barbour FOOH campaign Houdini and CGI node setup
Barbour FOOH campaign bus scene VFX breakdown
Barbour FOOH campaign fern simulation VFX breakdown

My role

I led the CGI production and worked on animation, VFX and Houdini simulation. Josef Talač and David Hájek contributed 3D, VFX, animation and modelling, alongside Monopo’s creative and production team.

Result

The campaign includes four city films and two department-store sequences. Each uses the same quilting idea in a different location.

were recorded across the four city Reels on Barbour’s Instagram on 23 September 2026. This is a combined count for those posts.

Credits

Project Manager
Mary WuMary WuProject manager at Monopo London with a background in anthropology, public relations and visual effects.Profile · monopo london
Creative Producer
Maud DedeckerMaud DedeckerCreative producer whose experience spans films, integrated campaigns and digital content. Connects clients and creative teams at monopo london.Profile · monopo london
Art Director
Stella GrottiStella GrottiArt director and designer at monopo london exploring the overlap between graphic and interactive design, with a background in philosophy.Profile · monopo london
Designer
Luna GooriahLuna GooriahDesigner and creative at monopo london, turning stories and cultural influences into visual ideas. Studied communications and art direction.Profile · monopo london
CGI Director
Kryštof Ježek
3D, VFX
Josef TalačJosef TalačPart of Kryštof’s creative team. Contributed 3D and VFX to Barbour’s Icons in Quilting campaign.Barbour · project credits
3D Animation, Modeling
David HájekDavid HájekPart of Kryštof’s creative team. Contributed 3D animation and modeling to Barbour’s Icons in Quilting campaign.Barbour · project credits

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